心理科学 ›› 2023, Vol. 46 ›› Issue (4): 999-1007.DOI: 10.16719/j.cnki.1671-6981.202304029

• 临床与咨询 • 上一篇    下一篇

不同性别大学生网络游戏成瘾、焦虑与抑郁的症状网络差异*

王子豪1, 杨海波**1,2,3   

  1. 1天津师范大学心理学部,天津,300387;
    2学生心理发展与学习天津市高校社会科学实验室,天津,300387;
    3教育部人文社会科学重点研究基地天津师范大学心理与行为研究院,天津,300387
  • 出版日期:2023-07-20 发布日期:2023-08-14
  • 通讯作者: ** 杨海波,E-mail: yanghaibo@tjnu.edu.cn
  • 基金资助:
    *本研究得到天津市哲学社会科学规划重点项目(TJJX21-001)和天津市研究生科研创新项目(2021YJSB321)的资助

Network of Symptoms for Internet Gaming Disorder, Anxiety, and Depression: Examining Gender Differences

Wang Zihao1, Yang Haibo1,2,3   

  1. 1Faculty of Psychology, Tianjin Normal University, Tianjin, 300387;
    2Tianjin Social Science Laboratory of Students' Mental Development and Learning, Tianjin, 300387;
    3Key Research Base of Humanities and Social Sciences of the Ministry of Education, Academy of Psychology and Behavior, Tianjin Normal University, Tianjin, 300387
  • Online:2023-07-20 Published:2023-08-14

摘要: 采用网络分析探讨不同性别大学生网络游戏成瘾风险群体的成瘾症状间联系及其与抑郁、焦虑症状间的关系。916名大学生完成了游戏成瘾量表与抑郁-焦虑-压力量表。结果发现:大学生网络游戏成瘾风险群体的成瘾与焦虑、抑郁得分显著正相关;其成瘾核心症状为显著性,但存在性别差异,男性为情绪调节,女性为显著性;在三者的共病网络中, 无论男女,核心症状均为恐慌;网络游戏成瘾与焦虑、抑郁的症状间存在着密切关联,共病症状网络结构存在明显的性别差异。

关键词: 网络游戏成瘾, 焦虑, 抑郁, 网络分析, 性别差异

Abstract: It is known that college students' Internet Gaming Disorder is closely related to their anxiety and depression. Previous studies showed that Internet Gaming Disorder has six symptoms, and anxiety and depression also have seven symptoms. However, it is not clear whether these symptoms are related to each other, and whether gender may impact the above relations. This study uses a self-reported questionnaire to investigate the relations among Internet Gaming Disorder, anxiety, and depression in college students.
In the form of the Internet, 916 college students (47.16%males; Mage=19.57 years old, SD = 1.07 years old) were recruited from four universities in Henan, Shandong, Tianjin, and Guangdong provinces. The instruments were the Chinese version of the 7-item game addiction scale (GAS) and the Depression Anxiety Stress Scale (DASS-21). Participants reported their level of Internet Gaming Disorder, anxiety and depression. All measures were carried out anonymously and approved by school administrators. Data were analyzed in SPSS 21.0, Mplus 8.3, and JASP 0.14.1.0. The Latent class analysis was used to identify the risk groups of Internet Gaming Disorder, and the network analysis was used to explore the relations among symptoms.
We found that there is a significant positive correlation between Internet Gaming Disorder, anxiety, depression, and there is a complex symptom relationship. In the symptom network of Internet Gaming Disorder, the core symptom of addiction behavior is salience, and the correlation between salience and tolerance is the strongest. In the comparison of different genders, we found that the core symptom of male students was mood modification, and the correlation between salience and tolerance was the strongest, while that of females was salience, and the correlation between salience and withdrawal was the strongest. In the symptomatic comorbid network of Internet Gaming Disorder, anxiety and depression, the core symptom of both males and females is panic, and the correlation between salience and tolerance is the strongest.
This study explored the relation between College Students' Internet Gaming Disorde, anxiety, depression, and suggested the important role of salience and panic in these three mental disorders. These findings expand our understanding of the relations among Internet Gaming Disorder, anxiety, depression. Intervention on salience and panic may help to treat Internet Gaming Disorder, anxiety and depression.

Key words: internet gaming disorder, anxiety, depression, network analysis, gender difference